Perpetual Newbie
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Perpetual Newbie last won the day on May 8 2019
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Thank you! It's working flawlessly, and I really appreciate your help! In the below code, I have added the Tailwind CSS classes to make it look more beautiful. <label for="range-input" class="text-lg font-medium text-gray-700">Select a value:</label> <div class="flex items-center mt-2"> <input type="range" id="range-input" name="range-input" min="0" max="100" value="50" class="flex-1 h-2 rounded-lg appearance-none bg-indigo-100 slider-thumb"> <input type="number" id="number-input" name="number-input" min="0" max="100" value="50" class="w-20 ml-2 py-1 text-center rounded-md bg-indigo-100 text-indigo-800"> </div> <script> const rangeInput = document.getElementById("range-input"); const numberInput = document.getElementById("number-input"); rangeInput.addEventListener("input", () => { numberInput.value = rangeInput.value; }); numberInput.addEventListener("input", () => { rangeInput.value = numberInput.value; }); </script>
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I want to create an HTML input range that allows the user to enter a value by typing it in, in addition to using the slider control. I have read the documentation on MDN, but it seems that I can only create separate inputs for the range and the number. How can I combine the two inputs so that their values are in sync? Ensuring that they stay in sync when the user interacts with either input.
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I spent some time finding this solution, so I decided to share it with you. There is no sleep() or delay() functions in JS but you can easily implement it on your own using promises in combo with setTimeout(): function sleep(ms) { return new Promise(resolve => setTimeout(resolve, ms)); } Usage: await sleep(2000); // Sleep for 2 seconds or sleep(2000).then(() => { // Sleep for 2 seconds and then run the code from this block });
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I found what there is two types of drivers by Nvidia is available for my video processor: Game Ready Driver (GRD) and Studio Driver (SD). But what's the difference between the two drivers? Will the Studio Driver driver provide any noticeable performance boost in Adobe Premiere Pro comparing to Game Ready Driver driver?